Showing posts from March 28, 2008

Creating a New World

Ah...worldbuilding. Creating a fictional world is where most young authors fail. So, I though I'd post about how I build my worlds and how the process works.

First, what do you need to create a new world? You need the geography and a map. The geography will help to lay out the climate. It will also dictate the type of people who live in particular part of the climate--and the critters. You can't put a reptilian critter into a climate that is arctic, for example. After you've figured out the physical aspects of the world, it's time to populate it. As you're populating, you're laying the foundation for the cultural aspects of the people. A large city on the coast (which I personally would map if it was the central location for my story), for example, would be a conglomerate of many peoples. The emphasis in the city would be on trade. You'd have a financially prosperous merchant class, countless sailors, a fairly strong military presence in the city …